Location: Remote or Onsite.

Type: Full-Time / Contract

US Citizenship Required

Overview:

We are building a real-time Augmented Reality (AR) application that integrates object recognition, visual augmentation, and AI-based task verification. The system will also support live video conferencing features and require backend services for data handling and integration. This role is ideal for a well-rounded developer comfortable working across system layers, adapting to different languages, and independently solving complex technical challenges.

Responsibilities:

    • Develop AR application logic for object recognition, augmentation overlays, and AI-based task validation.
    • Integrate AI models into the AR pipeline to determine if physical procedures are performed correctly.
    • Build and maintain backend services to support session management, data persistence, and video conferencing integration.
    • Write clean, efficient code in C++, C#, and Python as needed for both front-end and backend components.
    • Work closely with system-level APIs and runtime environments to ensure performance and reliability.
    • Collaborate with hardware and platform engineers to ensure smooth deployment and low-latency processing.  

Requirements:

    • Proficiency in C#, C++, and Python.
    • Experience developing and debugging software with a solid understanding of operating system-level behavior (memory, concurrency, device I/O).
    • Familiarity with at least one modern game engine (e.g., Unity, Unreal, or Godot) — final engine choice will be project-driven.
    • Experience with computer vision tools and frameworks (e.g., OpenCV, TensorFlow, or PyTorch).
    • Ability to operate independently in a fast-paced, ambiguous environment with minimal oversight.
Nice to Have:
    • Experience building or integrating video conferencing features (e.g., WebRTC, native SDKs).
    • Background in client-server architecture and real-time communications.
    • Familiarity with AR development toolkits such as ARKit, ARCore, or OpenXR.